![]() ![]() If the player doesn't have 40 coins, the other option is to bet one star. ![]() When dueling for stars, if the player has 40 coins, he may choose to bet these while the other player bets a star. This amount is taken from each player and placed into the pot, and the winner of the Mini-Game gets the whole pot. When dueling for coins, the player can bet as many coins as they have, even just one coin if they wish. Upon landing on one of these spaces, the player chooses to either duel for coins or stars, and a roulette randomly selects a Duel Mini-Game. The only difference between day and night in this game is the aesthetics gameplay is the same no matter the time of day.īefore the last five turns of a game, players can only play Duel Mini-Games when they land on a Duel Space, which is green with a picture of crossed swords. One player fires Bullet Bills at the targets to create stepping stones, while the other player jumps across them until he reaches the goal. Mini-Game, in which players work together to form a path across floating targets in the sky. The player who makes it the furthest down, or the first player to reach the ground, wins this version. Instead of climbing up, players are now falling down, while avoiding the clouds and flying Koopa Troopas if possible. At night, the game may as well be called "Must Come Down". ![]() Otherwise, the team wins.įinally, in "What Goes Up." (a 4-Player Mini-Game), during the day, players must strive to climb as high as possible in the sky, by jumping on clouds and the backs of flying Koopa Troopas. If the solo player can survive until time runs out, he wins. On the other hand, at night, the game involves three players in clouds wreaking havoc on a single player on the belt. If even one survives, the team players win. The solo player must eliminate all three team players to win. During the day, there is one player in a cloud, and three players on the conveyor belt. 3 Mini-Game, players on the conveyor belt must avoid any lightning bolts players in clouds throw down, along with any spikes they may encounter on the belt. Each regular Mole is worth one point, while golden sparkling Moles are worth three points. During the day, players jump up and hit the Monty Moles in pipes on the ceiling, while at night, players Ground Pound to hit Monty Moles appearing in pipes on the ground. Players are split into teams, and each team must work together to hit as many Monty Moles appearing from pipes as possible, while avoiding Piranha Plants. This causes several changes on the boards, and in some of the Mini-Games. When night falls, the warm rays of Brighton the sun depart, and the dim light of Twila the moon fills his slot. Day changes to night, and vice versa, every three turns. ![]()
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